4: How to operate
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4.1: Common operations
Most of the operations in the game are "message", "menu operation", and "combat battle".
4.1.1: Message
Guide the message automatically.
Keyboard |
Gamepad |
What you can do |
Enter key |
Button [BT1] |
Enter |
Up/Down arrow keys |
Direction keys Up/Down |
Sent one row up and down |
Left/Right arrow keys |
Direction keys Left/Right |
Read next character |
The following operations only support the keyboard.
Keyboard |
what you can do |
Home key |
Move cursor to first of current line and guide to that character |
End key |
Move cursor to end of current line and guide to that character |
Page Up Key |
Move cursor to first line and guide to that line |
Page down key |
Move cursor to last line and guide to that line |
C key |
copy contents to clipboard |
E key |
Content is converted to text and displayed in editor |
4.1.2: Menu operation
You can operate the menu by selecting items with the up and down keys and deciding.
Keyboard |
Gamepad |
What you can do |
Up/Down Arrow Keys |
Direction Keys Up/Down |
Select One Up/Down |
Enter key |
Button [BT1] |
Enter |
Escape key |
Button [BT2] |
Cancel |
Left arrow key |
Direction key left |
Speak the selected item name |
Right arrow key |
Arrow key right |
Speak the description for the selected item |
The following operations only support the keyboard.
Keyboard |
what you can do |
Tab key |
Move to the previous/next group in a specific grouped menu |
Page Up Key |
Select 6 items up |
Page down key |
Select item 6 down |
Home key |
Select top item |
End key |
Select bottom item |
F2 key |
Guides the total number of items in the menu and the current cursor position |
Numeric keys 1-9 |
Move the cursor to the specified item. Continuous input is possible. |
C key |
Copy selected item to clipboard |
E key |
Menu items are converted to text and displayed in the editor |
◆Deck parts guide
When selecting a deck or part, press the following keys to check the characteristics of that deck or part.
Keyboard |
what you can do |
S key |
Guide to "power" |
D key |
Guide to "defense" |
F key |
Guide to "blow" |
W key |
Guide to "weight" |
H key |
Guide to "helth" |
G key |
Guide to "endurance" |
Q key |
Guide to "speed" |
T key |
Guide to "Stable" |
L key |
Guide to "level" |
A key |
Guide to "Strategy" |
4.1.3: Battle
Koma battle is an action.
Basically, press the up and down arrow keys to adjust the balance of the taps, and then press the left and right arrow keys to move closer and further away from the enemy taps.
Detailed operation methods are described in Chapter 5. You can also check it during the game.
4.2: Initial game settings
The settings displayed when the game is started for the first time are described.
4.2.1: In-game language selection
First, select the display language for the game.
The default is English, so if you want to change to Japanese, press the up arrow key and select "Japanese". After that, it will be displayed in the selected language.
By the way, I intentionally use English. This is because overseas SAPI does not accept Japanese at all, so if the initial state is Japanese, you will not be able to select a language.
4.2.2: Setting the screen reader to use
Select the screen reader to use for the guide.
In the initial state, the active screen reader is automatically detected.
It is fine to leave it in the initial state, but the response will be slightly delayed, so please change it if you are interested.
4.2.3: Gamepad settings
If you have a gamepad, you can set the keys at this stage.
If you don't have a gamepad or you don't need to set it up now, select "No" and skip it.
The setting can be done by selecting the item with the up and down arrow keys and pressing the button you want to assign.
Be sure to set the items described as "(Required)".
If the settings conflict, the button that was originally set will be automatically unassigned.
4.3: Make the game easier to play
Volume, notification content, gamepad operation, etc. can be freely adjusted through "Preferences". Please tune to your liking.
4.3.1: Language selection
You can change the display language during the game.
4.3.2: Screen reader settings
You can select the screen reader used for guide menus, etc., and make settings related to screen reader control.
(1) Braille display settings
This software outputs the same information read by the screen reader to the braille display.
Also, some information is output only on the braille display. This is primarily information intended to aid the hearing.
However, depending on the playing environment, the motion may be delayed or the text may be noisy. If you do not plan to use the braille display, disable the output to the braille display.
(2) Title bar settings
With this software, information such as the current location is sequentially notified by window titles. This is useful for doing other work during the game.
However, some screen readers such as NVDA may guide the contents of the title bar excessively, which may cause noise. If you are concerned about it, please disable the title bar changes.
4.3.3: Volume setting
You can set the volume of background music and sound effects. Adjust so that the balance is easy to hear.
4.3.4: Game settings
You can set tap notifications and automatic balance adjustments.
4.3.5: Screen drawing settings
You can set the presence/absence of screen drawing, the contrast of the color scheme, the size of characters, etc.
(1) About screen drawing
This software draws the background of the game and the state of the taps during the battle, but you can disable this drawing if necessary.
By disabling the screen drawing, the operation mainly during the battle becomes lighter. You can also avoid PC freezes caused by certain graphic drivers.
This game is a game that relies on text and audio information. For this reason, it is difficult to play just by "looking at the screen".
(2) About color contrast
With this setting, you can gradually adjust the contrast of the background image and the colors of the taps.
Basically, the higher the contrast, the darker the background image and the brighter the colors of the taps. This mechanism is based on the fact that the darker the background, the easier it is to identify things.
In this game, the parts that make up the pieces can be colored. If you use a tap that uses colored parts in battle, the parts that correspond to the parts will actually be colored. Of course, the color contrast setting is applied to coloring as well, but you may still encounter a tap with parts that are difficult to distinguish from the background and other taps.
4.3.6: Internet settings
You can change the player name and set the proxy server.
You can also check the update at startup and update the translation dictionary.
Please use it when you don't like the player name you set, or you cannot join WWKB without setting up a proxy server.
Note that you cannot enter the proxy server settings using the gamepad, because you must enter the server name and other information.
4.3.7: Gamepad settings
You can change the button assignments on the gamepad.
To set, select the item you want to set with the up and down arrow keys or the direction keys, and press the button of the game pad you want to assign, as in the normal menu.
In addition, as a result of setting, if there is a "collision" that makes it impossible to operate because multiple functions are assigned to the same button, the setting of the collided side will automatically be "unassigned".
◆ Easy setting
You can change the screen reader and BGM/sound effect volume at any time using the keyboard operations below.
Keyboard |
What can be set |
F5 key |
Decrease sound effect volume |
F6 key |
Increases the volume of sound effects |
F7 key |
Decrease BGM volume |
F8 key |
Increases BGM volume |
F11 key |
Toggle screen reader to use |
5: How to play
Describes the rules and operations during the game.
Even during the game, we provide almost the same contents as the explanation in this chapter.
5.1: Top battle
Battle is a competition in which Robotic tap competes for the time to keep spinning in the field.
Of the Begoma that has been ejected to the battlefield, the Begoma that has been rotating the longest and its owner will be the winner.
In addition, in the top battle, you can set the opponent's attack on Begoma.By hitting the body, you can block the rotation of the opponent's begoma, upset the balance, or blow it out of the field.
Robot Begoma is a Begoma that has various characteristics depending on the parts that are put on early.
Let's use the parts and strategies to aim for the top of the Komandoh.
5.1.1: Flow of koma battle
The koma battle consists of three steps: "Select deck to use", "Determine injection position and injection power", and "Battle".
(1) Select deck to use
In the world of Komandoh, the customized Begoma is called a "deck". And, "Selecting the deck to use" is the step to select the deck to be used in the koma battle from the decks you own.
Select one deck for single battles, two for double battles, and three for triple battles.
(2) Determining the injection position and injection power
Determining the injection position and injection power is the step to determine the position and strength of the deck injection.
First, decide the injection position of the deck.
As you enter this step, a beep will make a round trip through the field. By pressing the Enter key, the deck can be ejected at the position where the beep sound is heard.
Next, deside the injection power.
Entering this step will increase or decrease the pitch of the beeper. By pressing the enter key, you can eject the deck with the corresponding strength.
- If you eject when the beep sound is high, the "helth" and "endurance" will increase instead of the "power" and "blow" of the deck.
- when the beep sound is low and the shot is ejected, the "power" and "blow" of the deck are reduced, but the "helth" and "endurance" are reduced.
The farther the beeper is from the center, the greater this effect.
Select the injection power according to the characteristics of the deck to be used and the role during the battle.
In addition, "Selection of injection position" is skipped in the battle in which multiple decks are injected at the same time.The injection position in that case is determined by the order of the selected decks.
You can also set the "injection power" to automatic control through "Deck Management". It will be useful when operating a deck that does not require you to select the ejection power each time, or when participating in WWKB.
(3) Battle
In this step, you control the ejected deck to battle.
Operate deck to hit the enemy and maintain balance.
A beep sound is played from each deck so that you can distinguish your deck from the enemy's deck.
This beep sound can be changed from "Preferences" -> "Game Settings" -> "Position Sonar".
Visual information
The following information is displayed on the screen.
Top side of screen
The name of the deck participating in the battle and the helth are displayed as static text. The information will be updated according to the condition of the deck.
Bottom side of screen
The active deck is displayed in the corresponding position. The deck will reflect the paint coloring.
In addition, information for identifying the owner of the deck is displayed as characters at the top of the deck. The correspondence between the displayed characters and the owner is as follows.
-[C] = Deck you are operating
-[A] = Player 1 (ally) deck
-[E] = Player 2 (enemy side) deck
In addition, in the koma battle, since the decks of allies do not collide with each other, multiple decks may be displayed in the same place. On the contrary, the enemy and the ally rarely overlap.
5.1.2:Winning and Losing of Battles
In the koma battle, the deck that first satisfies any of the three conditions listed below will be the loser.
(1) The deck's turning power is exhausted
The first condition is that the deck's rotating power is exhausted.
The torque of the deck gradually decreases over time.It will also be lost due to actions such as hitting.
(2) The deck turns over
The second condition is that the deck loses balance and falls.A deck that loses balance and collapses will be defeated even if it has helth.
The spinning deck may tilt forward or backward. Also, when you hit the body, it may recoil and tilt.
A warning sound is played when the deck is tilted.When you hear the warning tone, use the up and down arrow keys to return the deck to neutral.
If you repeatedly collide with the enemy's deck in a short time, the operation with the arrow keys may not be in time.At that time, adjust the balance away from the enemy.
(3) Ring out
The final requirement is that the deck be blown out of the field.The deck blown out of the field will be defeated even if the spinning power remains.
Pay attention to the "play" parameter of the opponent's deck.If you are worried, equip heavy parts or attack aggressively to avoid being pushed by your enemies.
5.1.3:About classes
The venue has 8 sections divided by the strength of the komandor.
The komandor who challenges the top battle for the first time belongs to "White Class", and the most skilled komandor belongs to "Master Class".
In the higher class, you can enjoy playing with stronger opponents. Also, more parts will be available in the parts shop, and options such as paint mods will be available.
Even if you promote to the higher class, you can enjoy the battle with the lower class komandor.Please be assured that even if the result is a defeat, you will not be demoted to the lower class.
The condition to be promoted to a higher class is to "win the battle with the leader who controls each class." If you can show your level in the current class, the leader will accept your challenge.
5.1.4: Double battle, Triple battle, and Multi battle
In the new generation of tap battles, new "double battle", "triple battle", and "multi battle" formats are now available.
A "double battle" is a battle in which both komandors simultaneously eject two decks.And first, the komandor who annihilated the enemy deck wins.
A "triple battle" is a battle in which both komandors simultaneously eject three decks. As with the double battle, the komandor who annihilated the enemy's deck first wins.
Multi-Battle is an unmatched game in which both komandors use three decks in sequence.
The number of decks ejected to the field is 1 to 1, as in "Single Battle". However, when the deck is defeated, the next deck is immediately ejected and the top battle continues.Repeating this, the komandor who defeats the enemy's three decks first wins.
To challenge these battles, you need to win a certain number of times in the relevant class.
5.1.5: Taps strategy
The deck ejected to the field acts based on the "strategy" set by the komandor.
Decks that have their strategy set to "Self order" can be operated directly. Decks with other strategies set will act automatically.
Strategy can be changed in "Deck Manager". You can also change it temporarily during the battle.
By utilizing the strategy, it is possible to switch the control of the taps and perform auto battle depending on the situation.
In a double battle or triple battle, if multiple decks with the strategy set to "Self order" are ejected, the komandor can operate any one deck.The remaining decks will automatically act based on a strategy based on the deck's ability values.
5.1.6: Emergency Avoidance
The koma battle field is a landscape field.As a result, a deck that has been pushed to the edge of the field cannot escape further.
Emergency avoidance is available there.Use emergency avoidance to instantly escape to the other side of your opponent's deck.
However, you must be close to your opponent's deck to use emergency avoidance. Also, because it involves abrupt operation, the rotating force of the deck is greatly consumed.
Press Enter to perform emergency avoidance.If you meet the conditions of use, you can escape to a safe place.
5.1.7: Battle field
If you have been promoted to "Blue Class" or above, you can customize your battlefield.
By changing the battle field, it is possible to perform a koma battle without ring out and change the characteristics of the deck.
In addition, in the top battle with the leader, the battle field is fixed to "Plain" with no special effects.
5.1.8: Operation of battle
Operations that can be performed during the battle are "deck movement", "balance adjustment", "emergency avoidance", and "operation change".
- To move the deck, press the left and right arrow keys.You can move the deck in the direction you press it.
- To adjust the balance, press the up and down arrow keys.You can pull the deck to the front by pressing the down arrow key and to the back by pressing the up arrow key.
- To perform an "emergency avoidance", press the Enter key.If you meet the conditions, you can perform emergency avoidance based on the closest enemy.
- If you want to control the deck yourself, press the numbers 1-3. The deck corresponding to that number can be operated.
During battle, you can check the status of the decks on the field by pressing the following keys.
- H key: Guides the deck turning force
- R key: Guide deck position
- T key: Guides the inclination of the deck
In addition, press the Tab key to check the used parts and ability values ????of the deck.
5.2: Deck manager
Here, you can set the parts that make up the Robotic tap.
Robotic tap has various characteristics depending on the parts that make up it.
For example, you can make it easier for the opponent's robot Begoma to be blown off, or you can continue spinning for a long time.
Let's combine your favorite parts to create a robot begoma that can survive in a tap battle!
5.2.1: Deck and parts
Robotic tap consists of four types of parts.
- "Axial parts" that come into contact with the ground
- "Exterior parts" that cover most of the taps
- "Gear parts" that support the action of the taps
- "armed parts" that exert their effect when contacting the opponent's taps.
Each part can be replaced freely.
And, depending on the parts that arrive early, Robot Gegoma has various characteristics.
The robot begoma created by combining these four types of parts is called a "deck".
You can create up to 10 types of decks. In other words, you can use 10 different types of robot Begoma.
In addition, the parts necessary to configure the deck can be obtained through "Parts Gacha". Check the parts shop for more information.
5.2.2:characteristics (ability values) of the deck
The characteristics of the deck are determined by the eight types of parameters that the fast-moving parts have.
-"Power" that indicates the amount of damage done when you contact the opponent's deck,, and a "defense" that reduces the damage received.
-"Blow" that indicates the strength to blow away the contacted deck, and a "weight" that reduces the blowout.
-"Helth" that indicates the ability of the deck to withstand an attack and maintain rotation, and a "endurance" that indicates the time that the rotation can be continued.
-"speed" that indicates the moving speed of the operated deck, and "stability" that indicates the power that the deck can act without falling.
Depending on the parts that arrive early, these parameters will increase or decrease.
And the sum is the "characteristics of the deck".
- What kind of role do you expect in the koma battle?
- how to make the deck act on the battlefield?
It is a good idea to customize your deck based on that perspective.
5.2.3:Details of each parameter
(1) Power and Defense
Power is the high attack power of the parts.
The higher this parameter, the more damage can be done to the enemy's deck that comes into contact.
Defense is the high defense power of the parts.
The higher this parameter, the more damage you can take from enemies that come into contact with it.
If decks collide with each other, they will be damaged.There, a deck with a high "Power" but a low "defense" may receive more damage than an enemy deck.
(2) Blow and Weight
"Blow" is the strength to blow off the deck with which it came into contact.
The higher this parameter is, the more the enemies that come into contact can be blown away.
Weight is the weight of the deck.
The higher this parameter, the smaller the amount of air blown off when it comes into contact with an enemy deck.
If the decks collide, they will blow each other.For this reason, a deck with a high "blow" but a low "weight" may blow more than an enemy's deck.
(3) Helth
The "Helth" is the amount that the ejected deck can move on the field and at the same time the durability of the deck itself.
Deck that has run out of helth will be incapable of battle.
Helth is consumed by the passage of time, actions such as movement, balance adjustment, emergency avoidance, and collision between decks.For this reason, a deck with a lot of helth can perform more actions, and is more robust against collision between decks.
In addition, the left deck may wander or tilt in the field due to rotation, but this operation does not consume helth.This means you can leave your deck in the field longer with minimal manipulation.
(4) Endurance
Endurance affects the amount of time the deck keeps spinning.
A deck with a high value for this parameter can maintain its rotational power for a longer time.
If your goal is to leave the deck in the field for a long time, please emphasize endurance rather than the "Helth" explained earlier.The reason for this is that a deck with high helth but low endurance loses its rotational power at high speed.
(5) Speed
Speed ??affects the number of times the deck can act.
Decks with high parameters can perform many actions in a short time.
Being able to act in a short time is important for "adjusting the distance from the enemy." If you don't move faster than your opponent, you won't be able to attack or evade satisfactorily.
This parameter also affects the speed at which you "balance the deck so it doesn't fall". Therefore, it is a good idea to consider when dealing with a deck that is particularly prone to falling.
(6) Stable
Finally, it is "stable". The higher this parameter is, the less likely the deck will be to shake or tilt while spinning.
If you are worried about symptoms such as "I want to attack the enemy, but I am shaking to the other side", please consider improving this parameter.
Also, a deck with a higher value for this parameter can reduce the amount of leaning in a collision.In a battle between decks whose "weight" exceeds "playability", the balance adjustments cannot keep up because they repeatedly collide in a short time. As a result, the height of this parameter is directly linked to the outcome.
5.2.4: Part's level
The parts gradually become stronger through the tap battle. "Level" shows the degree of growth.
Higher level parts will have more parameter increase/decrease than similar parts.
Also, parts with lower performance in the initial stage will grow larger.
In order to win in the upper class, it is effective to acquire powerful parts, consider strategies, and develop parts.
The level of each part is held for each part.So even if you remove a part from the deck, you will not lose the level you have grown up to.
5.2.5:the strategy of the deck
Strategy can be set for the deck.
Strategy is the action guideline of Robot Begoma during the top battle.
In other words, Robot Begoma will act based on this guideline unless it is directly operated.
Also, in a "double battle" or "triple battle" that uses multiple decks at the same time, it is not possible to give instructions to all decks, so you will be competing with a deck that acts according to the set strategy.
It is recommended to set the strategy flexibly according to the characteristics of the deck.
For example, for a deck that excels in "power" and "defense," you should choose a strategy that actively attacks the opponent's deck.
The strategy of the ejected deck can be changed temporarily during the battle.You can give instructions from the middle or, on the contrary, let the deck decide.
5.3:Parts shop
Here you can get and modify the parts that make up the Robotic tap.
Painting will increase or decrease the part parameters based on the selected color.This allows you to create parts that differ from their original ability.
5.3.1:Parts gacha
The parts that make up the Robotic tap can be obtained through the Parts Gacha.
When you insert the YGC obtained in the koma battle into the machine, the slot automatically rotates and some parts come out.
Note that the amount of parameters that are increased or decreased by painting is affected by the level of the part.If you paint on high level parts, the parameters will increase or decrease significantly.
If you promote to a higher class, machines will appear where you can get new parts corresponding to that class.There, please choose the machine to put in the YGC according to the parts you want now.
In addition, due to the nature of gacha, unnecessary parts may come out.Unnecessary parts can be sold or made into synthetic materials.
5.3.2: Sell the parts
If you repeatedly use the parts gacha, unnecessary parts will be stored in the parts bag. Those parts can be sold.
You can organize your parts bag by selling unnecessary parts.Also, you can get YGC, albeit a little.
It should be noted that the parts may become synthetic materials in the future.There, think carefully about the parts to sell before choosing them.
5.3.3:Painting parts
The characteristics of the main parts and the characteristics of the sub-parts are mixed in the parts produced by the composition in a ratio of 7 to 4. In other words, you can get parts with slightly better performance than genuine parts. Also, if you specify the main part and subpart in reverse, the final performance will also change.
First, it is not possible to combine parts that are different from the base parts.For example, you cannot combine "exterior parts" and "armed parts" with "axis parts".
Finally, even if another part is combined with the already combined part, the characteristics of each part cannot be inherited.For example, if you combine "Part A" with "Part B" and "Part C" with "Part D", the result will be "Part A". It becomes "Parts AC" which is the synthesis result of "Parts C" and.
Go back and try your favorite colors or the role of a deck to mount parts.
To remove the color, select "Plane".
5.3.4: Composite the parts
If your rank is "Aqua Class" or higher, you can perform "composite" to combine two parts to make a new part.
Compositing is a two-step process: selecting the base part to be used as the base, and selecting the subparts to combine.
The characteristics of the main parts and the characteristics of the sub-parts are mixed in the parts produced by the composition in a ratio of 7 to 4. In other words, you can get parts with slightly better performance than genuine parts. Also, if you specify the main part and subpart in reverse, the final performance will also change.
In addition, the experience value acquired by the parts through the battle will be inherited.The experience value of the main part or the sub part, whichever is higher, is reflected in the experience value and level of the combined part.
Finally, there are three things to note in compositing.
1.it is not possible to combine parts that are different from the base parts.For example, you cannot combine "exterior parts" and "armed parts" with "axis parts".
2.the parts used for composition cannot be returned to the state before composition.There, think carefully when selecting the parts to be used for composition.
3. even if another part is combined with the already combined part, the characteristics of each part cannot be inherited. For example, if you combine "Part A" with "Part B" and "Part C" with "Part D", the result will be "Part A". It becomes "Parts AC" which is the synthesis result of "Parts C" and.
5.3.5: Secret gifts
Secret Gifts is a feature that allows you to receive gifts delivered by the game's development team.
If you select "Secret gift", a dialog for entering keywords is displayed.Please enter the keywords announced by the development team here.
If you enter correctly, you can get various points such as parts and YGC.
Please note that you cannot use the same keyword to receive gifts repeatedly.There are also gifts that you can only receive if you have been promoted to a certain class.
5.4:WWKB
WWKB is an abbreviation for "World Wide Koma Battle".
You can enjoy battle with decks created by komandors all over the world.
5.4.1:WWKB flow
WWKB consists of five steps.I'll explain in order.
The first step is "Registration". This applies to all WWKB participants.
By registering as a participant, other komandors will be able to play against your deck through WWKB.
In the participant registration, the player name, rank, and information on the owned deck parts are registered.
If you registered as a participant in the past, the information registered in the past will be updated.
Please note that the registration procedure is automatic, so there is no particular work to do.
The second step is "choose your opponent".
You can check the list of WWKB registrants, so please select the person you want to challenge.
The list shows the score, rank, and average level of the deck that the komandor has won.Use that information to choose the right person for you.
The 3rd step "Select Battle Mode" and the 4th step "Select Deck" are the same as the normal koma battle. Select the battle mode and the deck to use.
The final step is "combat battle". Battle using the selected deck.
If you can win the battle, you can acquire YGC and experience points, just as you can in a regular tap battle.
5.4.2: unique rules of WWKB
The battle of WWKB is an "auto battle". Both komandors cannot give any instructions during the Shoot Phase and Battle Phase.
(1) Deck injection position
The injection position of the deck, including single battle and multi-battle, is all done automatically. Like double and triple battles, they will be fired in the front row, middle row, and back row based on the order of the selected decks.
(2) Deck injection power
The addition power of the deck is determined based on the "injection power setting" set for the deck. In addition, the injection power of the deck whose injection power is set to "Determine by myself" is randomly determined.
(3) Battle field
The battlefield is fixed to the field used by the opponent in normal battle.Please note that this is not the field you are using in normal koma battles.
(4) Deck behavior during battle
The deck in battle acts based on the set "strategy". In addition, for a deck whose strategy is "Self order", some strategy is automatically set based on the status.
(5) Other rule
In addition, WWKB does not have restrictions on "consecutive wins" and "ranks", so even if you have consecutive wins, it will not affect the ranks of the regular koma battle class. is higher than you.
5.4.3: points to note when participating in WWKB
At WWKB, there are precautions for everyone to enjoy fair battle.Be sure to protect.
First, when you join WWKB, the registered player name ({player}) will be disclosed to other players.
Therefore, please do not register a name that makes other players uncomfortable or damages your system.
The player name can be changed from "Internet Settings" in "Preferences". Please be assured that past match results will be retained even if you change the player name.
Next, WWKB prohibits cheating such as tampering with scores and parts.Please cooperate to provide a place where everyone can play in a comfortable atmosphere.
Finally, be sure to use the latest version when joining WWKB.